Magic missle 5e. Thus, you roll for each dart, and the rule on page 196 wouldn't apply. Magic missle 5e

 
 Thus, you roll for each dart, and the rule on page 196 wouldn't applyMagic missle 5e 5 and never misses so its effective damages are the same

Each dart does the same amount of damage. 2. If the attack roll scores a critical, the missile does 5d4 force. A Ranged Weapon Attack is an attack that is both a Ranged Attack and a. 211 Tags: focus • wand • uncommon Wand Uncommon This. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. A Wand of Magic Missiles is one of the most valuable wands in D&D. Magic Weapon*: Make a nonmagical weapon become a +3 magical weapon for 1 hour with Concentration. Jim's Magic Missile. Broom of Flying 5e – Lets you take to the skies. Improve this answer. Instead 5e resolves magic missile damage like fireball. (I would rule that a non-damaging spell would not be. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. Any range extending option that is from a 5e published, hardcover text is fair game (Tasha's / Xanathars' / Mordenkainen's / etc. The original description of Magic Missile led players to dispute whether casters needed to make a to-hit roll. 5 and 4. It is likely because each duplicate keeps moving and is challenging to keep track of. You'll need: 2 levels of Order of Scribes Wizard, 6 levels of Celestial Warlock, and 6 levels of Draconic Bloodline Sorcerer with Gold, Red, or Brass dragons as your chosen dragon type. This allows the wizard to change the damage type of a spell, like magic missile, from force damage to fire damage. Most wands are wood, but some are bone. The answer is , that sneak attack can’t be applied to any of the Magic Missiles damage…. Neither does any additional character option / feats / etc. The damage bonus applies to one damage roll of a spell, not multiple rolls. ” Elemental Affinity (p. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Does the shield stop all the missiles or only the missile cast at the enemy wizard? 40. Magic Missile targets a creature, and in your mind the illusion is a creature. These points can be used in two ways, creating new spell slots, and metamagic. Magic Missile 3x(1d4+1) damage, single or multiple targets. Most wands are wood, but some are bone. Choose one creature, object, or magical effect within range. Each dart hits a creature of your choice that you can see within range. However, if the ethereal user. To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell’s current level. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Since magic missile is capable of hitting multiple creatures, it cannot be twinned. Disintegrate's damage is 35+40 for 75 (50-100) Force, where a 6th-level Magic Missile with Empowered Evocation is 8* (1d4+1+Int Mod) where if it's a +5 Int Mod it's 68 (56-80) Force damage. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Physical Description. A single target also taking 2d6 extra since the class is hitting for trigger. That leaves us the real question here as to whether or not Magic Missiles are separate sources of damage, or if the missiles hitting concurrently represent a single taking of damage. Magic Missile, 1st level Evocation (Sorcerer, Wizard). Cody casts magic missile with a 9th level slot selecting Tessa as the target for every missile. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. So. 25 respectively. There you have it; every official D&D 5e upcast-able spell published before 2021. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. #4. Scales 1d4+1 damage per level up-cast. Using this, it's clear that dispel magic and counterspell would act against the spell slot used. Only spellcasters with the spell on their class's spell list can use scrolls. 4 has 15 HP - he’s not effected by the sleep spell. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. We would like to show you a description here but the site won’t allow us. Additionally you roll 1d4+1 once and apply that to each missile, regardless of who it hits. It adds the Cold descriptor to the spell) and Energy. Bandit no. For example: To borrow an example from burad2 above, Stone Giant (Monster Manual, pg 156, or here) has " Rock. Brooch of Shielding - DND 5th Edition. At 3rd level Magic Missile does (1d4+1)*5, average of 17. It's not 1d4+1 per missile. […] Magic Missile does not ignore Mirror Image’s effect. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. Evocation. 5 damage on average. On a hit, a missile deals 2d4 force damage to its. That includes magic missile hits. Casting Time: 1 action. Range: 120 feet. 5) points of damage. #2. To keep it manageable I would develop a phrase for each of the school of magic with a spot where you fill in the spell name. Orb does 13. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. These are the best DnD magic items 5e: Bag of Holding 5e – A solid DnD storage option. Roll for each missile. you roll 1d4+1 and get a result of 3, for example. Detect magic and dispel magic go hand-in-hand when it comes to dungeon delving. The wizard school had turned evil and started blowing up parts of the town and we were sent to investigate. Meaning you have a minimum of 2-5 damage per target if you. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. The only way that rule would apply is if each dart hit multiple targets. The darts all strike simultaneously and you can direct them to hit one creature or several. Range: 120 feet. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. Join Date: 3/23/2017. Note that prior to 4th edition, magic missiles don't do that. ) This spell is cast in addition to the force missile. The spell description of wall of force is silent on the question of whether spell effects can pass through the wall. So you need to make a concentration check, for each instance of damage taken. There is a reason Magic Missile is one of the most iconic D&D spells ever conceived. #10. You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. Magic Missile is not an attack, since it hits automatically. You create three glowing darts of magical force. However, the Wizard will roll to see if the missile hits an image or the real person. You can increase the spell slot level by one for each additional charge you expend. These ones just hit, and some of them hit hard. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. With Magic Missile you don't actually roll each bolt, you only roll for one 1d4+1, and the result is applied to every bolt (so if you got a 4 (+1) in the dice, all bolts would do 5 damage. Since magic missile doesn't require an attack roll, it won't proc the effect. Duration: Instantaneous. A Wand of Magic Missiles is one of the most valuable wands in D&D. Dnd 5e Magic Missle requires you to be able to see the target. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. =) Edit: Also, I think if you cast Shield that should protect the Images as well. Skorm_S_S. A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. Jim’s magic missile states. . You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. A fifth edition D&D book created in partnership with Penny Arcade Inc. To me that would give weight to letting them strike objects as well as people. failed save, or half as much damage on a successful one. Max of 10 and averages at 5. $egingroup$ I agree with this interp but would add a caveat that a generous DM could hint at the damage by suggesting where the missile MIGHT hit (center chest [high damage] or wing an arm [low damage]) and allow the player the choice. If the sphere overlaps an area of magic, the part of the area that is covered by. Each dart hits a creature of your choice that you can see within range. Evocation wizard + hexblade warlock is the best option imo. 5 total damage. . It is an awkward, spotty little spell that has a stupid face, and smells. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A level 15 sorcerer will have 15 sorcery points. A dart deals 1d4 + 1 force damage to its target. Thus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. The darts hit simultaneously, so you have to choose 1, 2, or 3 targets for the magic missiles before seeing how much damage the spell will do. 5 and 5. RAW say “If a spell or other effect deals damage to more than one target AT THE SAME TIME, roll the damage once for all o f them. Jan 3, 2019. 5 damage each missile and 38. This build make use of the versatile Delsere set, however this build is used for speed farming and will struggle for speed after GR100. And from a balance perspective, scaling up Magic Missile makes it a little better than any other single-target blasting spell until high level. At Higher Levels. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). The Pearl of Power is one of the best magic items for a warlock in all of D&D 5e. Level 6 of Warlock and Sorcerer are extremely important to this build, otherwise it sucks. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. The. Magic Missile is a good spell to always keep memorized, even as you go up in level. Curse. Monsters, non-player characters, and templates. For example, the Ranger spell Lightning Arrow. Living SunburstJim's Magic Missile. " The rules for rolling damage clearly states, "If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Magic Missile had to be done before combat starts), BECMI->2nd made automatic spell failure if injured, 3e put concentration checks, and 4e and later removed interference. The darts all strike simultaneously, and you can direct them to hit one creature or several. For 1 charge, you cast the 1st-level version of the spell. Blocking magic missile is a function of the spell shield. C. 1 Action. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. RAW Hex would trigger because Magic Missile uses a attack, even if it doesn't use a attack roll. Details on the planes of existence and terrains. From Player's Handbook, page 257. See full list on rpgbot. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. Those are things written in 5e books. The target rolls three d20s, and for each one they pass, they lose a mirror image. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. That said, the separate 1d4 roll per missile is probably the most common 5e Houserule out there - often unintentionally, since all other repeat attacks (cantrips, mundane weapons, Scorching Ray etc) work differently. (Note: I'm "houseruling" that Magic Missile can be used to attack objects). Magic Missile Class: Magic-User: Level: 1 School: Evocation Components: V, S Range: 6" + 1"/level Casting Time: 1 Segment Duration: Special Saving Throw: None Targets: One. a ranged spell attack for each missile. ” This property remains in fifth-edition D&D. Say I cast Magic Missile at first level. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. Magic Missile is not listed as a ranged spell attack. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Max 20 and averages at 11 its effective damages are 15 and 8. It is a more resisted type of damage, but you can also take elemental adept fire to change that. If seeing the target isn't required, the creature isn't entitled to any bonus from being. Throws out 4 purple balls that home in on an enemy and explode on impact. We go over everything about our D&D 5e Character Sheet from rolling ability checks to casting spells and much more. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. You create three glowing darts of magical force. You get three missiles that deal 1d4+1 damage that hit up to three creatures. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips.   My interpretation of Magic Missile is that each Missile is it's own damage roll and can be individually assigned to different targets. The Middle Finger of Vecna has a 5e version of 3. Scroll of Magic Missile Rarity Common Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 50 - 100 gp Price (per Sane Prices) 120 gp. Verbal Component (Alternative): Into the air, my missiles go; target my enemy, hit my foe. Worth noting is that, unlike the. Class: Magic-User. These points can be used in two ways, creating new spell slots, and metamagic. How Does Magic Missile Work in 5e? Magic Missile automatically and instantly deals damage to between one and three targets within 120 feet. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. MECHANICS OF THE MAGIC MISSILE 5E: Magic Missile is a first-level Evocation spell that summons three magical bolts that do damage to the targets you specify. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. See. . Deflect Missiles states "when you are hit by a ranged weapon attack". Any apprentice wizard can cast a boring old magic missile. 20 Intelligence. Both the numbers of hit dice (15) and the "+45" from the CONSTITUTION bonus seem to indicate the Night Hag is. Either way, that is RAW now in 5e. Components: V, S. For the hag, magic missile is a cast at will spell. You'd have to be missing more than half the time to make that a good idea. I'm looking for help with writing a macro in the D&D 5e Roll20 Template for Magic Missile. Vision: The sense or ability of sight, or something seen, an object perceived visually. " If you can't see them, you can't use Magic Missile on them. For 1 charge, you cast the 1st-level version of the spell. Roll 1d10. Magic Missile, in all its iterations in all different editions except for Fourth Edition pre-Essentials errata, always hits its mark as long as something isn't preventing it (such as the spell Shield, which explicitly calls the spell out as being blocked, or force resistance or other antimagic shenanigans). If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. The darts all strike simultaneously, and you can direct. Maybe. DESCRIPTION. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by. More details on the Scroll of Magic Missile can be found at Magic Missile Spell Details Detect Magic Aura. Magic Missile is a Special Case. Then develop variations over time. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. Thankfully, Jeremy Crawford’s twitter answered this question directly. A dart deals 1d4 + 1 force damage to its target. Y. On a hit, the target takes 1d10 fire damage. Unless your dm is specifically allowing it, arcane teickster doesn't have access to magic missile except the spells you learn at levels 8, 14, and 20. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. " Magic Missile doesn't require an attack roll, so this never triggers. The level 10 evoker ability (empowered evocation) lets. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. Each dart hits a creature of your choice that you can see within range. DR is different than hardness. Take 2 levels of UA Lore Mastery wizard to get the Spell Secrets ability. Spells: A force missile mage continues training in magic as he gains levels. You create three glowing darts of magical force. Each dart can target a creature of your choice that you can see within range. Normally magic missile does (1d4 + 1) * 3 at first level. You create three glowing darts of magical force. Add Hexblade's Curse and you get 100 average, assuming levels 11-12, 108 for 13-16 and 116 for 17-20. Three glowing darts are an awe-inspiring force. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Also let me know if you like the new format or no. The Hexvoker is a popular concept. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. You can direct all three darts to a single creature, or split them up among multiple. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it. Broom of Flying 5e – Lets you take to the skies. PHB 197: On your third death saving throw failure, you die. A rare few are metal, glass, or even ceramic, but these are quite exotic. 4. A level 2 Sorcerer has 3 spell slots. Yes. We have: Magic Missle (2nd levle): 4d4 + 4 = 14 dmg on average Melfs Acid Arrow: 6d4 (including the delayed damage) = 15 dmg on average So not only is the damage of the magic missle guaranteed (no save throws / attack roll) but it does that damage instantly while melfs arrow does. Level: 1 Casting time: 1 Action Range: 120 feet Components: V, S Duration: Instantaneous. 103). Discussion ensued. The wand regains 1d6 + 1 expended charges. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. A dart deals 1d4 + 1 force damage to its target. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. Wand, uncommon. The level 10 evoker ability (empowered evocation) lets. 5e resolves that with 3 attack rolls just like scorching ray. 5+1) = 7 damage per use. These. This wand has 7 charges. It is a more resisted type of damage, but you can also take elemental adept fire to change that. This spell requires a target to be a creature, so you can only target creatures with this spell. How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. Do away with the drudgery of your grandfather’s magic with this improved version of the. Using your 9th-level spell slot on magic missile is a terrible idea. Magic missile is meant. This allows the wizard to change the damage type of a spell, like magic missile, from force damage to fire damage. e. 5 and never misses so its effective damages are the same. But Shield specifically mentions Magic Missile and that the target of a Shield cannot take damage from Magic Missile. You can actually leave off the last 2 since we can just send however many missiles are left to the last target, so the following command is equivalent:Let's compare Melfs Acid Arrow with a 2nd level magic missle. Bestow Curse says "attacks and spells deal 1d8 extra necrotic damage to the target". Magic Missile. As we understand it, Crawford's answer takes precedence. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. Here is how it works: Magic missile is peculiar in that you only roll damage once to determine the damage of each of the missiles. Take 2 levels of UA Lore Mastery wizard to get the Spell Secrets ability. Magic Missile. . The Magic Missile Spell. MM is very good at level 1, not bad at level 2, but, like all damage spells, falls to scale well. A Ranged Weapon Attack is an attack that is both a Ranged Attack and a. Category: Items Item Rarity: Uncommon Weight: 1 « search Items list Wand, uncommon This wand has 7 charges. The spells start on Page 57. And the Eldritch Blast spell when using the Agonizing Blast Invocation actually supports the argument for magic missile doing the higher amounts of damage as the Agonizing Blast allows for each blast to have the ability modifier added (1d10 from blast + 1d6 from Hex + 5 from ability modifier), and that goes for each blast (2 blasts at 5th. 1 Action. Each dart hits a creature of your choice that you can see within range. Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. It gives any character a reliable fallback option. 2. Since magic missile doesn't require an attack roll, it won't proc the effect. The text of the Monk ability Deflect Missiles states the following: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. High level spells had higher ini modifiers. But as I have said from the beginning of this conversation (actually since the conversation that was the predecessor of this conversation), I will never be the one to tell you you have to roll it that. Sorcerers can already learn and cast Fireball. All magic armor is also masterwork armor, reducing armor check penalties by 1. Cloak of Protection 5e – Stylish and hard to hit. When you cast this spell using a spell slot of 2nd. Jeremy Crawford has confirmed this: Shield of Missile Attraction. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a. As the spell description clearly states, the +5 AC and Magic Missile immunity happens instantly and applies to the triggering attack. The Magic Missile spell ( PHB p. The Arcane Firearm feature says:. That is it! The rest is up to you. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. So, despite the hah being a CR5 monster, magic missile is still using a lvl 1 spell slot, and fires 3 darts. Wizard, 1st level, Arcana Domain (10, Magical Secrets) There are no things that are needed. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. A magic missile is not an attack, so you get no extra damage from hex. The wand regains 1d6 + 1 expended charges daily at dawn. Casting Time: 1 Reaction Range: Self Components: V, S Duration: 1 Round An invisible barrier of magical force appears and protects you. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. This wand has 7 charges. Magic Missile. (57 items) Rewards. 125. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. 5. There is a reason Magic Missile is one of the most iconic D&D spells ever conceived. e. It depends on the spell. Dzaan creates three darts of magical force. Secondarily, its upcasting benefit is multiplicative: you get more darts instead of more damage. Duration: Instantaneous. You create three glowing darts of magical force. There is a spell that can block magic missile, and it costs a 1st. On a hit, a missile deals 2d4 force damage to its target. Magic missile hits the caster. Whatever rules you’re using, I hope you’re having fun. 5 and never misses so its effective damages are the same. Each dart hits a creature of your choice that you can see within range. In the magic missile spell, a magical force of energy darts out from the user and strikes the target. 5 but i really wanted to try 5e. Tessa takes extra damage from Fury of the Small. Each dart targets a creature of your choice that you can see within range. )Genie's Wrath: "Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. You do whatever the GM feels like. Casting Time: Action. Wand of magic missile 5e. Whether you only. . Each dart hits a creature of your choice that you can see within range. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. If the attack roll scores a critical hit, the target of. ). As an action, a person holding the wand can expend one or more charges to cast Magic Missile. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. The DM made a call, saying no precedent. Disintegrate, on the other hand, still deals force damage but explicitly says that if it reduces them to 0 hit points, they are completely disintegrated. CapnZapp. But this isn't the only class ability that can be stacked with Magic Missile. Much better damage, choose your damage type. . The darts all strike simultaneously, and you can direct them to. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th. Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. Your magic missile does 2d4+2 damage and always hits = 2* (2. In the case of a physical object being in the way of you and your target, say a wall, I understand that you lose a clear path to your target, although it would generate a lot of "cool" points if your Magic Missile. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. So it will basically add the 2d10 to the 1d4 (And that damage would apply to all bolts), but having in mind the way Alchemical Casting is worded:For each missile, the caster then rolls to see whether the missile hits them or one of the dupes, adjusting the roll each time a dupe is hit. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Usable By: Wizard. The spell Jim's Magic Missile from the Acquisitions Incorporated source book reads in part:. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. The D&D 5e Clockwork Soul sorcerer's Clockwork Magic feature gives many new spells, most of. MM at level 3 does 5d6 damage (effectively). In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. If enough spells or traps target the monk, they will eventually fail a. Fun fact, Disintegrate, a sixth level, save-or-suck spell deals an average of 75 damage. At Higher Levels.